This weeks club game was a quick test game of the new(ish) Renaissance rules from AB One Games called Bad War.
The basic rule set covers the Italian Wars and the 16th Century generally and is of the same ilk as the AB One's 'Father Tilly' Rules, which I had heard of but never played.
We have been looking about for a different set of Renaissance Rules for a while and have not found an alternative set we liked completely, and aren't fans of FOG (although the Ren Version do look interesting) so seeing these rules on TMP we decided to give them a go.
Plonking down a random mix of troops, we went through the rules for the first time.
After having gone through the rules and playing a few turns the agreed verdict was that they were a fun set of rules to play and would certainly give an alternative to the more serious rules available elsewhere. The only down side to them is the appalling layout and generally bad writing, I would guess they haven't been proof read or at least not by someone who didn't already know the rules. They have probably been cobbled together from the previous rule sets as there are a lot of redundant terminology which may be left over from 'Father Tilly'.
That aside, we did enjoy the mechanics (once understood) and liked the War Token idea and the fact that the game produced a light hearted, fun, fast play game.
We'll certainly be playing them again, although the Army Lists need seriously tweeked, maybe the author doesn't play the period?
AB One Games have also produced a couple of supplements for the rules; French Wars of Religion and Tudor Warfare, both of which look interesting if a bit pricey for 26 page pdf's, but I will probably pick these up too.
There are more supplements promised in the pipeline.
Also this week I've updated ALBAtwo with a few bits and bobs but mainly with piccies of the finished terrain piece, the first of my 'Abbey' terrain project.
Check out the full finished article in the Terrain Gallery here