Another weekly game and this week it was back to Warmachine and a bit of practice and getting to know the rules a bit more.
With the planned Marignano refight being put to bed last week, Dave K and myself were looking for something with a difference from last week and Dave plumped for Warmachine to try out his newly purchased rule set to go with his pretty new Khador forces, which suggestion I was happy to go along with.
A fairly small skirmish at 30pts each, we decided to go for a random scenario from the rule book, with the 'throw down' scenario duly being rolled. Basically a battle to control two zones in the centre of the battlefield, the first player to control both zones at the end of his turn after the third turn minimum, wins.
The game was as is common a game of two halves, the two halves being one; the half that Dave struggled to throw above three on as many dice and two; the half he did manage to throw above three (a bit).
With two zones to go for and two players the inevitable happened and Dave got control of one zone on my right flank, and I got control of the zone on the left, pretty much simultaneously Each of us going for the left first, with our centres being a bit cagey.
With the forces pretty equal (both Khador) but different in make-up and commanders numbers were beginning to pay off with Dave's loss of one unit of 5 Men O War and his second unit down by half in the centre to my loss of a unit of 3 Men O War and a Berserker Warjack we had to call it a day due to running out of time with equal honours and similar points on the table. Though it looked to be moving in my favour as Dave's centre was about to be beset by all of my forces before his left could do much about it which would mean that I could move on to his Warjacks and Warcaster if time allowed though undoubtedly I would loose some casualties in the process.
Another enjoyable game but more of another learning experience where we both picked up some more pointers. Certainly the more I play the game the more I like the rules ethos and tactical possiblities as a game. As is usual in these types of SciFant games the percentage of looses of a force are very high even for the winner, but mayhem and slaughter even in a small isolated skirmish is very much the order of the day for the genre.
Look forward to some more practice on this one.