Last week, myself and John Muir had decided on organising a game for this weeks club night and with neither of us had anything particular in mind and we ran through a few options to see what peeked our fancy, and it was John, rather randomly for him, plucked out of the air the option of Warhammer, though with 6th Ed rules, being the latest version he had in his possession or indeed played. Myself, having liked the 6th more than it's proceeding versions a lot more (mainly because I had actually managed to win some games of 6th) thought this a splendid idea and we ventured into WHFB territory once more, the first time in yonks.
|Both armies head purposefully towards each other|
John went for his usual undead themed Vampire Counts and of course I led my Empire into the fray each with a 2000pt pitched battle, nothing fancy as both of us were a bit rusty on the rules to say the least.
We both picked things up again pretty quickly however, and other than me getting a few different edition rules in my head, things went pretty quickly all in all.
Apart from my atrociously bad deployment and putting my Great Cannon behind a hill and trees so that it only fired in the first round of the game, killing a solitary skeleton and my General and his accompanying knights never actually getting into combat, the Empire held it's own rather than crashing and burning as it would normally do against the Undead, though helped in a large dose by John's poor to terrible dice rolling and his miraculous ability to miscast spells in almost every round,
One thing I had forgotten though I remembered when it happened was that when defeated in combat and outnumbered by fear causing foes, your unit automatically breaks, and I remembered this when losing a combat by one and outnumbered by a couple I lost an entire unit of swordsmen and a Warrior Priest when pursued. I did have revenge though when for one my Greatswords actully chopped up John's nasty Knights right at the beginning with little loss and though by attrition, also managed to remove his unit of Wights with the Army Standard over about three, if not four rounds.
|End Game and not much left on table when time beat us to the punch|
As usual with these games, we were pipped at the post by time and at the end of the game John had his largely intact Skeleton units on the table and his ethereal General plus a handful of Zombies still chewing away at the Flagellants and I had my untouched General and Knights plus half the Greatswords, plus a unit of Archers and a Unit of Handgunner's who also hadn't managed to do very much either.
A very enjoyable and worthy trip down memory lane for the both of us and likely to be repeated event sometime in the near future.