This week, we played the fourth round of the 'Season 2' Mordheim Campaign, the Talabec Tussle with a depleted four players due to holidays etc, with myself (Kislevites), Dave K (Marienburgers), Kev (Beastmen) and Andy (Sisters of Sigmar) all taking part.
The scenario this time round was a race to get across the single bridge over the Talabec river to obtain an old Key from the remains of a shrine through the abandoned remains of a village. Occupying the village were five giant armoured woodlice who though not very viscious were harder to kill than an armoured knight, they would prove to be the downfall of many of the combatants and with random deployment it was going to be fun.
The set up from the random deployment was the Beastmen and the Marienburgers were at each of the far corners from the crossing, the Sisters and the Kislevite's opposite each other closest to the crossing but also the Woodlice.
|All quiet in the abandoned ruins, only the local fauna stir|
The quiet of the village ruins are soon broken as the Kislevite's open up as they quickly advance towards the centre and take out the nearest Woodlouse with a lucky bow shot. The Marienburgers advance up the flank of the village and the Beastmen do the same but in a looser formation on the other flank. The Sister's quickly move towards cover and a vantage point that is near their deployment area.
|The Beastmen make their move towards the goal|
|The Woodlice patrol the approach to the crossing|
The next couple of moves continued in this vain with the bands generally keeping safe and in cover while cautiously moving towards each other, the Marienburger's loosing a Billman to a lucky shot through the ruins from the Kislevite Streltzi and the the Kislevite's also took out another Woodlouse to a lucky shot as the advanced towards the Sister's.
|The Sister's initially take cover and move towards|
|The 'cute' Woodlice|
|The Marienburgers skirt the main action but take pot-shots|
at the Kislevite's as they go
The action then heated up as the Kislevite's broke from cover and began to pepper the Sister's with annoying rather than accurate fire. The Sister's, charged by one of the Woodlice eventually managed to take the beastie out but taking a couple of rounds and three warriors to do it.
The Beastmen, still keeping to cover began to close on the Sister's from the flank and the Sister's beginning to feel pressured withdrew to around the strong point they had occupied.
The only effective shooting from the Kislevite's occured here with their Augur taking a hit and getting knocked down while on the upper walkway but did not take a tumble from the vantage point.
|The Kislevite's firing line begins to form|
The first couple of Beastmen arrived and feeling bold charged in including the Centigor on his flank and held the line (surprising Kev no less than anyone else).
|The Beastmen spot their prey|
The Kislevite's continued their advance while pouring shot onto the Sister's and then when they appeared, the Beastmen but their early luck had deserted them and now they couldn't hit a barn door despite upwards of eight shots a round, pretty disastrous dicing.
|The Kislev's know there's something the other side of the|
hut, but what?
|The Beastmen and the Kislev's close in on the feeling|
picked upon Sister's
|THe Kislevite's close on the Sister's who retreat to face|
the Beastman threat to their rear
While engaged to the flank, the Sisters moved their mercenary Elf Archer to the vantage point vacated by the Augur but as the rest of the Beastmen did a sweeping advance to catch the Sisters stretched out to meet the multiple threats, the Beastmen Shaman let loose a furious and nasty spell which though knocking the Shaman to the ground himself did what for for the Elf who disappeared in a spray of blood and other nasty stuff.
|A tempting target for everyone the Sisters Elf Archer|
gets a vantage point
|The Beastmen close on the Sisters|
The Marienburger's still keeping a low profile were circling the action and slowly moving to the goal while shooting at any Kislevite target that presented itself to little effect but did manage a lucky shot a floor one of the Kislevite Youngbloods as he was rushing to attack the hated Sister's (hated due to previous wounding from the Sister's).
|The prize is in reach of the Sisters and Kislevites|
|The Kislevite's close on the action|
Things got even nastier as the rest of the Beastman posse arrived and got stuck into the melee, and though the Sister's had withdrawn their numbers together for the ensuing barney, the dice quickly went the way of the Beastmen and about half of the Sisters number went down in the ensuing ding dong fight.
|Kislevite Captain and Esaul take cover|
|The Beastmen close for the kill|
With the Sister's effectively out of the race (Andy wisely voluntarily routing on his next round) made their move towards the bridge and the key, with the Marienburgers cautiously moving up to the river on the flank behind them. The Beastmen moved in cover together and closed towards the next fight.
|The Beastmen, victorious against the Sisters, take cover|
from the impending fire storm
Unfortunately for the Kislevite's one lone Woodlouse was left guarding the prize and though three Warriors jumped on the beast, they could nor pierce it's thick hide with their axes's but it did manage to munch into a couple of the Warriors in quick succession and the Kislevite's promptly failed their rout test. Curses.
So with only the Beastmen and the Marienburgers left, Kev decided he didn't like the odds of charging the Marienburgers and their four longbowmen over open ground with depleated numbers thanks to his fight with the Sister's and so he quit while ahead and so this only left the Marienburgers to deal with the final Giant Woolouse and claim the prize which they did with surprising speed. A victory to Dave and his new Marienburger Warband.
Another good game with again a different feel to it, great stuff. Once again my Kislevite's shooting was abysmal, with the amount of shots taken the odds on getting at least a couple of kills was pretty good but failed to materialise when it counted. Typical. I think I'll need to have a word with my warriors and maybe threaten a spell in the Northern Oblast if things don't improve.