Showing posts with label Chaos Wars. Show all posts
Showing posts with label Chaos Wars. Show all posts

Tuesday, 22 November 2016

Chaos Wars - Second Assault


Following our recent initial trial run of the Chaos Wars rule set available through Ral Partha in Chaos Wars - Trial Run a month or so ago, myself and Andy W had got together to give the rules another outing.

With a bit more confidence in tour knowledge of the game, ie we gave the rules a read through and Andy had picked up on a few bits we had previously carried out completely wrongly, we put together a larger (medium sized) game and included most of the bells and whistles and also went for the 'high fantasy' option of more points to spend on weird stuff.

Still using the generic army lists that are available for download, we put together a Humans versus Elf conflict with the Elves being quite shooty/magicy and the humans not. (I had forgotten to bring most of my artillery pieces, so struggled to make up my fantasy points but we just went along to see how things played out).

The game itself was fine and with a fresh perception of the mechanics things went pretty quickly with only minor checks of the rule book (mainly to deal with the magic system, which is simple enough but just unfamiliar) and managed to get the game to a conclusion by the end of the evening.

At the end of the game, we drew conclusions on the rules as we had seen them after two outings.

All in all, the rules produce a quick play style fantasy game which is relatively easy to pick up and quite enjoyable. The rules mechanics all seem to work together and there were no jarring results once we had understood the concepts.

We did have a few issues with the amount of 'fantasy points' or the proportion to standard troop points for a given size of game, with our average sized game you had 300 standard troop points and 90 fantasy points. Given the strength and powerfulness of some fantasy type units (Andy's Dryads were super-powerful probably taking half my 'normal' army to take out one unit, he had two units btw)), the proportion of these fantasy points seemed disproportionate to the army size. As a guide we pretty much agreed that the half the proposed fantasy points wouldn't be far off the mark to get a more balanced game. I might be prudent to limit the number of similar fantasy/fantastical units available or making some units unique given their strength on the field.

After the clear up we had decided that the rules were fun to use and its malleability to produce almost any army/type you could think of and to suit your existing collection, the rules were certainly worth playing again and into the future. A few constraints may be necessary with the army lists to avoid going all 'Armies of Arcana' with the lists.

More of these rules in the future.

Sunday, 4 September 2016

Chaos Wars - Trial Game

Earlier this week, myself and Andy W had a trial game of the 're-invented' Ral Partha Fantasy rules 'Chaos Wars'.

I had noted the existence of these rules somewhere on the blogosphere and of course checked them out when I saw that they were free for download.

With seven fairly chunky volumes available for download including Core Rules, Building Army Lists, Campaign Setting Details, Sample Army Lists, Personalities and such, there is quite a breadth of material produced for the rules.

I'm not completely au fait with the whole story behind the rules, but in short they are the set produced back in the Eighties by Ral Partha, but brought up to date by Iron Wind Miniatures who are now producing the Ral Partha miniatures lines and bringing these out under kick-starter waves.

We trialed a small game (meaning four or five units a side) using their 'low fantasy' setting, meaning small amounts of fantasy add-on's like beasts, heroes etc. and went through the mechanics of the rules which turned out OK though we did make a couple of mistakes in going through things on the first run as you often do, mainly giving heroes attached to units their full attack stats rather than merely adding to the unit stats, but all in all things appeared to be un-broken and worthy of further trials on a grander scale.

The basic mechanic of standard unit  sizes ala Lion/Dragon Rampant of 12 figures for infantry and 6 for cavalry being the basis of the game, and generally fairly similar in feel but with the addition of flank attacks etc. and some differences too. 

All in all, though I am not hugely a fan of the standard 'limited' unit size/element type rule sets, these do appear to give a good feel for this type of rule set and produced a fairly satisfacory quick play game and as such are definitely worthy of future attention.

You can check out the rules and the various supplements on the Ral Partha site.