Monday, 26 January 2015

Sir Roderick Stewart of Callander

Another couple of figures finished off to go with my mounting number of medieval skirmish types, this time in the form of the fictitious Sir Roderick Stewart of Callander (ie me :-) ) and his trusty retainer.

The knight is of course a Copplestone character figure, which originally gave me the idea of the character, due to his head gear sporting a tower device.

The standard bearer is a Perry GW Dogs of War standard bearer with a head and shield swop. Again used due to the tower device on his standard.

The Coat of Arms on the standard and the badge device on the pavaise are of my own Coat of Arms, which I quite fancied putting on a figure just to get myself on the table as it were. The standard is really to large to go with my lowly standing and I would be in trouble with the Lord Lyon if I appeared on the field with a four foot standard but hey, if all the big-wigs can get in on trying to show of with a bigger banner than they were allowed, so can I.

I might re-do the standard as it has come out a bit fuzzy and could do with jazzing up a bit, but it will suffice for now.

Sunday, 18 January 2015

Knights and MaA's 2

First completed figure output of this year comes in the form of some more Copplestone Medieval skirmish types to add to the growing throng.

Nice and easy to paint up, I do like the slightly exaggerated look of this range of figures. They've been around for a fair while but still available, I only wish there were more in the range, but still enough to keep things busy. 

Still got a couple to finish off on the painting queue which I should finish shortly, in the shape of a couple of more characters for a bit of fun which I'll post up soon.

Wednesday, 7 January 2015

Planning 2015

'Future Wars - you know they make sense'

With the New Year well under way now and all the cobwebs of the festive season well and truly blown away with return to the grindstone, I have been looking at what the year ahead hopefully holds in store for my gaming life in 2015.

Putting these thoughts down in writing and sharing them to the 'Great Blogosphere' seems to help formulate the plan and then fix it in the mind's eye, and is still quite therapeutic and interesting in itself. As most of you out there will no doubt agree, that half the fun of gaming, is in the planning and anticipation of what is to come as much as the actual events.

This year I am really continuing on from last years' successes and efforts with the main thrust of actual gaming is going to be in the Skirmish vain. This will encompass on going campaign's in the form of the Necromunda Campaign currently underway at the FDWC which has been a slow burner so far but is beginning to build into something quite interesting as the various gang's gain character and ability and with 12 players involved is proving quite varied already.

A new campaign due to start in the Spring is of a Dux Britanniarum campaign with myself playing as one of the Scotti raiders, so a band of Scots is on the cards for painting and modelling in the coming couple of months. I'm looking forward to both the the campaign and the modelling for this, with a couple of ideas already forming in the murky depths for modelling opportunities, I expect a small output of dark age themed terrain bits on the horizon to try out my sculpting skills.

The other drive over the coming year in this vain is to get some games in with my Future Wars project which has shaped up quite nicely with the Earth defenders about done and the Enemy only needing a few more of their number completed to get a good game on the table.

The final one in the group of skirmishing is to get a few more games of ye olde medieval games in here. I continue to slowly add to my collection of late medieval skirmish types and will perhaps put together a small linked series of games to tell a good old tale of yore to add to the fun. This will need a bit of development but that will be part of the fun there.

I have been tempted by the excellent 'In Her Majesty's Name' rules which I reviewed recently, and I am thinking of getting involved perhaps in a small way in the Great Game/Steampunk/Victoriana thang and I am toying with the idea of a Prussian-esque band but we'll see how time goes with that one.

The slow burner's that are my Army Projects will continue in the background and in no particular order, the coming year will feature;

Almohad Berber Army - This army is still up there on my list and with a few steps forward taken last year I'm still very keen on seeing this army to fruition. I've something around nine units prep'd and ready to paint and an another currently on the painting table this one will definitely see some noticeable progress in the coming months.

Italian Wars French - Really no progress on this one last year, but as one of my first interests in wargaming I would like to see a small amount of progress on the army as the only bits done recently were in the form of some terrain bits here. A realistic target however given the other themes, will be to get a couple of the units already WIP to completion, so that's the goal here.

Hungarian Black Army - Again, only minor progress on this last year and no real plans for gaming with this one this year I do have a unit or two in my sights to get painted up, really just because I want to and for no other reason. An army I really like the look of, I think I need a motivation of move this one up the rankings of importance before this is likey to shift up a gear.

Scots Army in France - A project and a topic close to my heart, this one has been through a lot more planning than is usual for my gaming output (perhaps too much? ) and the plan is still online and in the pipe 5 by 5 so far, with the force assembling as we speak as a small foray into the Loire Valley and I aim to get this force completed before adding reinforcements later in the year. Some of the latest and soon to be released Perry box sets should aid here along with a decent helping of Claymore Castings. Again 

Last year I re-set my sights for my painting target, as in previous years my aim had been much too high and too specific, and this seemed to be not far off what I can commit too as I was there or there abouts with the number, slightly missed by the fact I concentrated on getting more terrain done towards the end of the year. So I'm setting my target at the same 300 completed models, which I hope to exceed but I'll not get too carried away just yet.

Speaking of terrain, I have several bits in construction stage and I'll continue with these including my Abbey Project which I am really enjoying doing but it is taking a lot longer than envisaged though I did get done last year what I had aimed for (or very nearly anyway). It did strike me that we seemed to spend more time making terrain for games than we do actually playing wargames, so perhaps this hobby is actually mis-named? I do get a kick from successfully completed a good piece of terrain in itself so no worries there. Skirmishing gaming to be successful needs LOTS of terrain and I like a skirmish table to be eye-candy if possible so I aim to be producing lots of small scatter terrain bits over the year.

I still continue my search for my ideal Fantasy rule set and will continue my quest until the lost relic has been returned to its rightful place, but I fear it may be a long and painful quest. A couple more rule sets were tried over the last 12 months and no doubt a few more will be tried in the coming 12-month. Ever hopeful that I'll find one that isn't silly or power hungry or just plain broken.

The last part of my gaming jigsaw for the coming year is continuing my solo fantasy campaign. I did manage to get the resources finalised and updated and detailed the campaign maps last year so another success from 2014 and after a long and relatively uneventful campaign winter things are beginning to unravell quite nicely and is beginning to present a few interesting gaming oppurtunities which I will no doubt report on as they happen over on The Lornian Chronicles.

Another full year on the cards and with much gaming and things to keep me gainfully occupied and I'm already looking forward to much planning and scheming ahead. A plan indeed.

Thursday, 1 January 2015

Happy New Year

A Happy New Year to All!

Wishing all out there a Healthy, Wealthy and Prosperous 2015.

Wednesday, 31 December 2014

That was the Year that Was - 2014

And with 2014 rapidly coming to a close, I am looking back on the Year that Was 2014.

A mixed year once again full of surprises, some good and some bad, which I suppose is much the same for every one.

A new job was started, which was certainly unexpected but all good so far, and all the usual up and downs that goes along with real life away from the escape that is gaming, came my way.

My gaming life over the last year has been a bit up and down too, and probably related with the foregoing but I'm happy to say mainly up as a lot of what I'd planned (or really added to my Wishlist) to do was completed, or nearly so, so a big up for me, certainly compared to previous years.

My overall gaming outlook was to play more skirmish, story driven games rather than one of battles and that was definitely a big responding TICK as almost all of my games this year have been in that category including the successful conclusion of the second Mordheim Campaign which was lots of fun to do and kicking off the new Club Necromunda campaign which is now around a third of the way through along with a number of other skirmish types including some successful (and other less successful) experiments, some of which I'll post on in the new year.

As far as modelling and painting was concerned I'm pretty pleased too with my output and although I didn't quite get to my target of 300 completed miniatures I was damn close (completing more than I'd managed in the two previous years combined) and managed to get a fair bit of terrain bits and bobs done to boot.

The major Terrain project for the year was the ongoing Abbey Project and once again just shy of the final target, a fair of progress has been done and the first stage is near completion with a WIP post due again once the New Year rolls around.

The other Terrain stuff for the Future Wars project has been more successful with a fair bit completed there mainly in the way of accessories and table dressing but all good too.

The other thing terrain-wise I've been 'playing' with is card stock modelling and have put together a fair selection of buildings which though lacking the obvious 'weight' and 'depth' of constructed modells are quite nice and certainly quick and very inexpensive and will do for the fill villages etc that I don't have time to build the long way.

My army projects have all advanced, with the exception of my Italian Wars project, which hasn't really received any attention but is still there to be done and I will get to it, hopefully soon.

For new inspiration, I've picked up a spread of new skirmish rules that are about at the moment and cover a full spread of periods, from the Dark Ages through to Ultra-Modern/Futuristic era's and these hopefully will be the springboard for new stuff in the New Year.

Also inspiration wise I've seen a good number of movies this year, which is good in it's self, but these have often given me added inspiration for modelling and gaming so......nice there too.

All in all a pretty decent year hobby-wise with a few surprises as I've said and not a few excellent games too, so looking forward to more of the same (painting/modelling/gaming) in the coming year.

Tuesday, 30 December 2014

Second Battle of Isen Fords - Rematch

With this game going to be the last club game of the year, something with a bit of fun was going to be called for, and when Kev suggested going for a re-fight of the ever popular (in my book anyway) Second Battle of the Fords of Isen, a quartet of us were up for a laugh with Kenny, Dave K and myself jumping in to take sides.

This time round I plumped to go on the Evil side and see if I could get a victory, as was narrowly snatched from me last time as the Goodies. with Dave K taking the other half of the Baddies, and Kev and Kenny going the forces of Light.

Initial Set up
The Initial st up was pretty standard and my Dunlendings and Dave's Uruk moving towards the forces defending the ford, taking pot shots as they advanced.

Rohirrim re-enforcements arrive

The Rohirrim re-enforcements appeared on their first roll check and that was before we even reached the Ford Defenders

The wolf Riders appear too

The Isengard re-enforcements appeared the following turn but the wolf riders failed to make a scratch and all went down very quickly though occupied some of the Rohirrim Riders for a couple of turns.

The fight for the ford

The fight at the ford was hotly contested and the greater numbers of Dunlendings and Uruk quickly forced the Rohirrim back here. The Rohirrim were pretty successful in feeding the Troll and keeping him out of doing any major damage unitl near the end.

The Troll and numbers of the Uruk wade across the river and start to make a dent with the Uruk abandoning their bows eventually to just get stuck in. The Dunlendings begin to lose numbers to the far more successful Rohan shooting.

The forces of Darkness are running out of numbers

By about turn 8 it was more than aparrent that the Rohan had grasped victory in terms of numbers with all but a couple of Dunlendings gone and the Uruks beginning to drop in number and break tests were starting to depleat the numbers even more. But the Rohan were getting close to break tests too.

Playing right up to the final turn 10 and though the Rohan forces had lost a couple more mainly to the Troll, it wasn't enough for them to get sufficiently worried with their number surviving more than triple the amount of the forces of Darkness left giving the forces of Light a comfortable victory. The forces of darkness never really looking like they were winning this one from the outset.

A grand game to end the years gaming with, and lots of fun but a victory in this scenario eluding me once again. Next time perhaps?

Tuesday, 23 December 2014

Necromunda Campaign - Round 3 Gang Fight

Redemptionist's advance into the refinery

Once again the gangs were out looking for a fight in this, the first game in the third round of the club Necromunda Campaign.

Up for a rumble in our outing this time were my Redemptionist's (dubbed the 'Mad Santa's' in keeping with the season), Andy's Van Saar, Kev's Cawdor, Ian's Escher and John's Eldar.

After the usual random deplyment and throwing for initiative, things kicked off with the Eldar taking up position at one end of the refinery with a commanding view of a good part of the field and started taking pot shot's at anything that moved.

The Eldar set up 'Camp Bieltan' at the end of the table
House Cawdor, adjacent to the Eldar took cover as best they could and started returning fire on the Eldar, though Kev thought he may get the worst of this exchange in the long run.

Cawdor take cover and return fire

Next round House Escher take up positions and start to exchange fire with House Goliath as they begin to mass on their left flank.

In return the Goliath's start to advance quickly, due to the lack of cover at low level with a couple of their heavy weapons taking position at vantage points above to offer covering fire.

House Goliath advance in the open on House Escher
under covering fire from their heavy weapons

The Redemptionist's move through the refinery towards the battle between Escher and Goliath's with the tail of the cultists realising they wouldn't get anywhere in time turning and using cover headed towards the outermost Eldar stationed on one of the refinery tanks.

The fire fight between the Eldar and House Cawdor continued with initial success going to Cawdor taking an early advantage taking out on of the Eldar Number and downing another.

This advantage was brief however as the Eldar began to bring numbers to bear on the Cawdor and though another Eldar went down to a Melta blast the accurate shooting of the Eldar quickly began to drop the ganger's in return.

The Goliath's start to go down
The advance of the Goliath ganger's quickly became a very messy affair with gun fire and melee and grenade's exchanged but this very quickly turned in the favour of the defending Escher who managed to concentrate their fire and in the end take out the Goliath's where they failed to get that important kill.

The Redemptionist's close through the refinery on the
 distracted Escher and Goliath's

The 'Mad Santa's' closed on the exposed Eldar Scouts and under significant fire (mainly from flamers) both of the scouts were taken out of action.

Very quickly on the other side with a lot of casualties down and out of action from the withering Eldar fire, House Cawdor saw the better side of valour and quit the field.

The Eldar start the move round towards House Escher's
This was quickly followed by House Goliath with Dave's heavies not doing well against the Escher decided to cut his quickly mounting losses. This left the Redemptionist's advancing on House Escher through the refinery with a third of it's number on the other side of the refinery still a distance from the main body of Eldar.

Redemptionist's taking cover from Eldar Sniper's

The Eldar then promptly failed their bottle test, forced by un-characteristicly high losses leaving these three for all intent's and purposes out of the fight.

This then left the Escher to slug it out with two third's of the Redemptionist's who had nothing for it but to give it large and charge the slightly scattered Escher.

Dropping a couple early on in the exchange the number advantage on the spot soon tolled once the Escher re-grouped and took cover from the new threat and once again the Priest's bodyguard, my close combat zealots with their eviscerator's, failed to do anything in combat other than a brief flame attack downing a couple temporarily and with the Priest going down from a long shot, it was time to fight another day.

Escher take cover and return fire on the encroaching
A good, gun-fest of a fight with thing's obviously hotting up a bit as the gang's begin to pick up some experience but still lack any staying power. But promising on things to come.

A well deserved victory goes to a canny Ian and his House Escher who saw off two attacks and a it of sniping to gain a victory.

In the after game experience round however, House Escher saw their survival rolls for casualties bringing up the Redemptionist's capturing his Merc gun-fighter and converting him to the Redemptionist cause. Hallelujah! The Redemptionist cause grows, mu-wha-ha-ha-ha!
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