Sunday 6 October 2019

Re-Imaginings


A couple of old type figures which have seen sterling service but needed brought up to scratch for current use with a re-paint and re-basing.

The figure on the left is an 80's Ral Partha Stone Giant and on the right original Citadel Fighters range F1 with a replaced shield. The giant I've had since the early 80's I think and the fighter the early 90's.

Both figures have received a pretty standard treatment and nothing fancy so their back on the table in a jiffy.

Thursday 3 October 2019

Middle Earth SBG - Matched Play Second Helpings



Recently had a return to Middle Earth and had a re-fight of the Rohan vs Uruk-Hai game in a matched play game from last year (wow, didn't realise that was ten months ago).

Similar forces and table set-up with all the bits supplied by Kev again, but this time myself taking the side of Theoden and Dave K playing Lurtz. Different scenario with this one's objective to being to control five or more locations on the table (plus points for taking out important bods).


With both sides armies keyed to getting into combat quickly, the game started with a general rush to come to grips and Rohan getting the charge in to maximize impact of lots of cavalry.





The game then produced a similar clash of the two lines with a few Uruk-Hai dropping to a the fair amount of Rohan missile fire, and the Uruks managing to unhorse Theoden in the first round with their shooting.

The charge result of the Rohan cavalry was similar as before but much more pronounced this time with Rohan pretty much bouncing off the Uruk-Hai lines.



Not so much my bad dice throwing here, but Dave's very good dice rolling, with Rohan often failing to wound when getting the hits in, but pretty much every time Dave would get the 6's to wound so the combats for the three melee's tended to go one way for the whole game.






Dave didn't get it all his own way though and particularly on the Rohan left flank under Theodred did pretty much have it his way, but not sufficiently or quickly enough to make a difference for the overall outcome.






In the Centre and right of the line, Rohan were reduced to the individual hero's Theoden, Theodred and a Rohan Captain who, in the way of these things producing better results than all their forces combined and held the hordes at bay for a couple of rounds themselves and successfully denied the Uruks a couple of objectives by plonking their butts on the markers and refusing to die in good cinematic fashion.








In the end the game finished with the random game end being rolled on round 8 or 9 I think with the Rohan force broken (well broken) and almost all killed but with the dregs refusing to run away and the Uruk-hai still unbroken but claiming two objectives, it was an Evil victory though Rohan did claim the lives of all (2 at least) the Uruk-hai hero's in return. Theoden, Theodred and the Captain all surviving (though surrounded) till the last.

If it had been the scenario from last time, Rohan would have actually won on points even though they were pretty much all dead.



Another great and much enjoyable game and I am looking forward to the decider, though I note Rohan has lost on points both games (though narrowly) so far. Watch that space



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