Thursday, 21 December 2023

Mordheim Season 4 - Turf War - Round 1




Blood on the streets of Mordheim

This is a bit of a catch up post for our recent Season 4 Mordheim Campaign kick-off which was played a wee while ago at the club.

The campaign was originally planned to have it's inauguration on the March monday 2020 that the pandemic lock-down kicked in and was moth-balled for two and half years.

Following a slow and a gradual return to normality and the club opening up again, discussions crept up to resurrect the campaign. I was slow to get back to the club and gaming generally due to family constraints but managed eventually and having been chased by various bods, dug out the campaign background, map and rules (having to re-write some bits as couldn't find it all) and we re-arranged a new kick-off with a slightly revised line-up of Players. And so after a bit of a serious nudge, we got the campaign under way after a short (three and half years) hiatus.

This campaign was to be a bit different from the previous as being entirely set within the confines of Mordheim east side and is basically a gang war for territory. Winner of the campaign will be the Warband which controls the largest number of territories and amasses the greatest wealth in the process.

The culprits for the Season are; Dave K's Reiklanders setting up in the Wharf District, Ians Carnival of Chaos camped out in the Back O the Wall north of the Great Library, Andy's Kislevite's in the East behind the Temple of Sigmar and Abbeie Ward, Kev's Halflings south east of the Market Square at the Wazard Mansions, Ric's Middenheimers to the South around the Clock Tower, and Leighs Bretonnians in the west at the Adventurer's Wharf.

Things kick-off with all cagey

With the first game PvP game organised, all was ready for the off but at the last minute Kev had to call off as he had picked up Covid (not without a great deal of irony as Kev was the priincipal instigator in getting the season back under way) so it was to be a five sided barney for the first game for a fight to control the north quadrant of the Market Square.

The empty Market, but not for long

With the devistated Market area fairly open and only the remains of Merchant stalls offering much cover on most of the board, the two sides of the market which had the street fronts and buildings were attractive to the fledgling warbands to seek as much cover as possible initially.

Dave's Reiklanders kicked off proceedings and took as much cover as possible entering the fray on the open east side. Ric's Middenheimers took up shooting postions among the ruins of the guild hall to the south est and began to take pot shots at the covering Reiklanders.

The South of the square was empty of combatants and Andy's Kislevite's moved out of the streets to the south west and probed north and east into the open market area's relatively free from enemy's. Leigh's Bretonnians to the North west positioned themselves for a foray into the centre while watching for enemies moving towards them and Ian's Chaos forged to wards the centre and tentatively moved to cover facing the Bretonians. All the warbands targetting warp stone for quick and easy pickings while watching to see where the others would head.

The Middenheimers move out to engage the Reiklanders
while skirting out to hoover up some ripe Warpstone

Once all warbands could see itial directions of play, the game broke up into it's usual pairings with the odd number player (in this game it was Leigh's Bretonnians) getting sandwiched between the Chaos Bods and Kislevite's.

Ric's Middenheimers moved out towards Dave's Reiklanders while skirting wide to pick up any available Warp Stone in the open Market area. Dave reciprocating in like with an eye covering the Chaos bods emerging in the centre but not closing for now.


Middenheimers engage with Reiklanders

Meanwhile Ian's Carnival of Chaos moved cautiously out in the centre of the table keeping to the cover and moving to hover up any shards available and turning to face Leighs Bretonians to his right. Leigh also fairly cautious with Chaos to his left and moving in and Kislev to his right though more distant also kept to cover and set up in cover for taking pot shots at the approaching horde and picking up any nearby warpstone. While the getting was good Leighs mounted knight made a staraight beeline for the centre of the board to pick up the spare warpstone while the centre was clear and bods otherwise engaged.


Bretonnians position for the oncoming tide

Andy's Kislevites also generally kept to cover initially though moving wide to tempt Rics Middenheimers out and perhaps pick any unclaimed warpstone in the area and moved slowly north towards the Bretonnians.


Middenheimers slowly taking the worst vs Reiklanders 

With the game direction fixed, the warbands then downed and entered into the matter at hand. The Middenheimers and Reiklanders engaged with missile bods adding support while the Reiklanders kept a weather eye on Chaos to their rear and the Middenheimers sent a wide scouting foray towards the Kislevites.

Chaos and the Bretonnians faced up with the Bretonians laying down as much fire as possible while Chaos slowly advanced keeping to cover as much as possible before charging in. The Kislevites a bit further away advanced mainly towards the Bretonnians and approaching Chaos hordlings and a countering group to the infringing Middenheimers.


Kislevites and Middenheimers battle in the market

The Middenheimers and Kislevite skirmish was brief and costly to the Middeneheimers with the Kislivites quickly gaining the upper hand though this did seperate some of the Kislevites from the main event to the north.

The melee between the Reiklanders and Middenheimers to the east was protracted but ulimately fewll in favour of the Reiklanders with minimal losses, the spreading out of the Middenheimers ultimately proving to be spread to thin and Ric's Warband was the first to reach break point and decided to voluntarily flee the field with reasonable booty in tow.

Middenheimers moving wide and spread out towards the open market

The onslaught of the chaos hordes and a rapidly declining situation for the Bretonnians with Ians Chaos troops moving in enmasse and coming to blows and the Kislevites moving in to his flank, Leigh took the 'live to fight another day' option and voluntarily fled as soon as he was able flowing several losses to melee.


Kislevites close on the Bretonnian/Chaos melee and
join the fray

With the three way melee resolved with the Bretonnians departure, the Kislevites and Chaos forces engaged in a hard fought melee but with nearly a quarter of the Kislevite forces delayd to the south and slow to get into the fray and the Chaos troops consolidated more or less the tide of the melee though at first to and fro quickly moved in Chaos's favour.


The main struggle draws to a close with the Kislevites and
Chaos in full melee

The extended melee though hard fought went in Chaos's favour and Andy's Kislevites ultimately broke leaving the Reiklanders and Chaos Warbands both bruised though the Chaos troops having taken more loses with it's battles with both the Bretonians and Kislevites but left the two surviving forces pretty seperated either side of the open market.

Ian's Carnival troupe moved to engage with the Reiklanders but Dave played the tactical card and moved away while trying to take pot shots at the advancing Nurgle horrors and force a break test.

The Chaos troops quickly reached break point and Ian's Leadership throws were universally successful and eventually managed to make contact with the retiring Reiklanders with Dave bowing to the inevitable and charging in to try and reduce the numbers in his favour. 

The resulting running skirmishing went badly for the Reiklanders as they retired over the previously hard fought ground and this pushed the Reiklanders into break tests too and so in the final turns it was down to who failed the break test first with this ultimately being the Reiklanders, leaving the Nurgle horde masters of the field.


All the bands managed to pick up reasonable loot and losses were largely minimal though with the usual smatterring of injuries and so on. 

The campaign is set to be a fairly rich one and with territories and area's of control additional recruitment is available to all the bands so any losses will be easily replaced and long term give each of the Warbands a pot to draw replacements from though they do need to husband their bands as any territorial gains will need to be garrisoned.

Interesting first match and the first campaign turn concluded including scouting raids and trading and  the second campaign battle has already been foght and will post up the batrep for this fairly shortly.

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