First game of the year at the FDWC for myself and something a wee bit different. Dave K asked if I was up for a game on Monday and I suggested a Medieval Skirmish, something easy and not too long as there were a few club duties to perform early on so time may have been an issue. So pulling out the trusty Retinue Rules ( a rule set which are older than some of the club members) and a nice and easy scenario in a mini version of the Battle of Rouvray (sorry we just like pickled herring - honest), we were sorted. Pete joined us on the day to throw a few dice and jeer at the fishy defenders.
The forces consisted of a pretty heavily armed and armoured Scots contingent of 23 descending on the encircled English defending their herring, numbering a meagerly armoured 18.
The game went quite simply (we were using a simplified version of the Retinue rules which we have used before to speed things up) with the Scots advancing pretty quickly and the Men at Arms getting in the way of their bowmen in the process. The defenders fire took out three of the Scots MaA's pretty quickly with some pretty nifty dice rolling from Dave and managed to give the Scot's leader a bit of a limp wounding him in the first round of shooting.
The attackers return fire while they advanced was pretty dismal all told and once the MaA's and assorted ruffians reached the wagons, the bowmen advanced into the fray to lend a hand.
To cut a short story even shorter, Pete and myself's dice were pretty atrocious and we couldn't hit the side of a fish wagon and by round 10 or so, the defenders were outnumbering the attackers with the none of the attackers without some form of wound and several had been disarmed and were fighting with their side arms, it was obviously not going to happen for the Scots, recreating the outcome of the historical battle quite nicely. So the Scots beat a hasty retreat to lick their multitudinous wounds. The only success being the doughty Falstaff had been laid low by one of the Scots MaA's in the midst of the melee, which is something that we did manage to achieve that the real counterparts didn't.
A nice, simple game and lot's of fun for a quickly put together bash. Looking forward getting into this in the coming month's and getting more figures painted up and have some more scenario's too.