Wednesday 14 December 2016

Mordheim Season 3 - Warband Raid

 This next episode of the ongoing campaign was a bit of a side step to the main narrative where previously the bands had taken out one of The Necromancers Captains in an ambush while he had been searching for a relic in one of the ruined hamlets previously destroyed by the rampaging Undead horde.

This time the winner of that game had the opportunity to raid one of his neighbouring warbands in their encampment 'somewhere in the wilds' of the Drakwald Forest region. Kev being the Undead leader that he is swooped on the chance and plumped for a raid on his neighbouring Marienburger's who have been steadily growing in power so this presented too good a chance to miss to try and knock the Merc's down a peg or too.

So with all present; Kev's Undead, Ian's Dwarf Rangers, Andy W's growing Skaven pack, Andy L's Witch Hunters, my hard pressed Protectorate of Sigmar and of course Dave's Marienburger Mercenaries everybody lined up for a bit of a grudge (or should that be grudge's) match.

The Marienburger's being on home terriotory got to kick off the proceedings and immediately made a break for it, straight at their arch-enemies the Witch Hunter's.

The Witch Hunter's, slightly perturbed to be singled out in this way, made a side step taking temporary cover behind the nearby hill to take stock. Everyone else made moves towards the encampment and the waiting loot and XP's in the form of goods to be destroyed in the centre of the table.

The Protectorate's part in the proceedings was pretty short, given that they were down to five men from the start, as two of the heroes of the band were taking an enforced sabbatical for a round or two, and as they meandered unassumingly over in the corner, the Dwarf sharpshooter to their right, at extreme range, first dropped the Acolyte and then one of the Crusaders, so a much expected voluntary rout was duly called and the Protectorate played no further part to much hilarity all round.

The Marienburgers now commenced their attack on the Witch Hunters and an extended barney enveloped the hill with the Merc's charging in while leaving a screening line of archers to guard their rear from the advancing Dwarves, and then the Witch Hunters counter charging into combat with all their numbers involved in the melee. This proved pretty bloody for both sides and much chagrin from the WH side as Dave continued to throw sixes to a frightening degree but it wasn't one sided and both sides approached a break test at much the same time.

Elsewhere, the Dwarves, Skaven and Undead wandered into the encampment area and began to ransack their respective quarters with only a tentative skirmish between the rats and Undead squabbling over some booty to break the otherwise quiet half of the table.

The Dwarves advance on the rear of the Mercs and look
for cover.
The battle between the Marienburgers and the Witch Hunters continued unabated and uninterrupted for a couple of turn with the losses mounting. Much jesting and poking was had when Andy's Ogre Merc who he had been trying to defend was dropped and taken out of action, much to his chagrin. The only change in this was when Dave's rear guard volleyed at the advancing Dwarves and quickly took out out of their number who had exposed himself to the firing line.

The Skaven join the fray with the Marienburgers 
while the Dwarves close to destroy some resources
By this time things quickly changed with the Skaven now avoiding contact with the Undead as their low Leadership prevented realistic charges against them, shifted focus and rushed into contact with the back of the Marienburg Merc's, coupled with the impending assault on the other side of the Dwarves now closing too.

End of the big fight nears
All this attention now proved too much for the Mercenaries who with out anywhere to run, Dave decided on a all or nothing stance and manfully made his break test and the Mercenaries went down to a man, not one escaping to the closing encirclement.

The Skaven try to consolidate and the rest
 advance to contact
With the Merc's gone and the remaining bands fairly well spread, especially the Skaven who consolidated their position and the rest hoovered up the last of the loot and resources, everyone took stock.

The Witch Hunters very badly bloodied called it a day and retreated to lick their wounds, quickly followed by the Skaven who saw no real point in hanging about with no more loot to get. This left the Dwarves and the Undead for a final show down once again.

Undead and Dwarves close
The Dwarves drew back slightly and lined up to get a few pot shots at the advancing Undead. However the speed of the devil dog threw this idea out the window as it rocketed from the back of the Undead ranks and pinned the Dwarf line successfully while the rest of the shambling minions moved in.

The fight was brief and as soon as the Dwarves dropped another of their number Ian called it quits as he saw the way the fight was likely to go already on the back heel and no gain to be had.

The Undead approach the Dwarven position and charge
This then left the Undead with another field victory (the fourth in the campaign so far) although mainly due to being the last to get into the fights so were largely molested until there was no benefit from prolonging the fight from the other bands.

Losses from the various parties were not severe, though noticable on a couple of counts with the WH's losing their Ogre Merc and a henchman type plus a couple of wounds, The Marienburgers went pretty much unscathed though due to the loss of revenue had to drop a couple of the Hirelings they had picked up in the Prison Break. The Dwarves loosing a fairly good henchman also keeps them at a lower punching level. The Protectorate do manage to actually get some cash and are able to expand their number to the dizzying heights of eight.

Next up is going back to the campaign trail and exploring the catacombs in search of the relic The Beast was trying to locate prior to being ambushed.


  1. Love this fantastic scenary, beautiful!

  2. This is great! I have a lot of fond memories of Mordheim, but I've never seen a mass scale game like this, nor one that was played in the wilds.


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