Wednesday, 5 September 2012

Warmachine - Trading Blow for Blow


Once again the troops assemble for a tussle in the world that is Warmachine.

My Khador forces still needing the practice and require to hone their skills, and Jim's Menoth Protectorate were much the same.

We had decided on a thirty point skirmish with a no holds barred 'fight to the finish' game, so lot's of blood and scrap metal was sure to ensue.

The forces advance towards each other
 - the Protectorate line abreast, Khador refusing the centre.
The game was a great free for all and basically a ding dong battle with each of the forces dealing out what felt like huge damage in turn. First my Windowmaker snipers got wiped out by a well placed flame thrower attack which I hadn't expected in turn two. Turn three and Jim fell into my refused centre trap and I managed to jump on his heavy warjack and one of his light ones and reduced the heavy one to scrap in one turn and nearly take out the lighter too with a Warjack, Ironfang pike man and Man O War combo.


Khador combo makes a hole in the Monoth line

Jim's Menoth forces then retaliated and bashed the living daylights out my Berserker Warjack who stoically held the right flank on his own (but only just) and took out the last of the snipers and made a big dent in the Destroyer Warjack.


Destroyer Warjack - On fire and on the way out
Khador retaliates and finishes off the first Light Jack, the Berserker makes a few swings but is really there to hold up a unit of knights on his own, the Juggernaut Jack plows into the nasty knight unit and takes one down, and the pikemen join in and drop another while my Warcaster Irusk drops an Airburst on the Menoth infantry which take 50% casualties and break.



Mid game - from both sides
Menoth once again swing into action, finish off the Destroyer Jack, the knights on the flank take out the Berserker (who even in death creates an obstacle) and the light jack moves out wide and manages to flame a third of the pikemen and the Exemplar Knights take out another couple while making a big dent in the Juggernaut.

The Berserker holds up and entire unit
Another round and another couple of Knights go down in the centre including one knocked down, another Airburst leaving a solitary Flame Infantryman and the Men O War close in for the kill to destroy the last light jack next.

Menoth hit back and the last of the pikemen go down and the Juggernaut takes a good hiding but the steel is taken out of the Menoth forces with a whole unit on the flank moving trying to get into the fight.

The end of the Menoth Warcaster and his forces nears
With the last gasp nearing I went for the kill. Another knight goes down, the Men O War charge the Jack taking it apart an my Warcaster loaded with focus sweeps round on the Priest Warcaster and off loads all his focus on his gun firing 10 shots at the priestly one and finally killing him with the tenth shot. End game, with a win for Khador but with only 5 figures still standing.

A good toe to toe, blow for blow, anybodies game game, but the early kills and the fire and forget Berserker occupying a nasty unit for what turned out to be the whole game sealing it for the Khador forces. 

Enjoyed the game immensely and once again picked up some more of the niceties of the rules, so the learning curve continues.

I enjoy the depth of tactics that the rule set gives it's games, and in fairness, the amount of tactical gamesmanship that it affords. It isn't just the UEMC 'I got the latest biggest baddeest thing, I win' sort of game, in that each forces troops are fixed and every force has nasty surprises and all are capable of winning, you've got to use them right and have a bit of luck too, I like that. Also the size of games is of a nice size too. More a skirmish than a battle, which gives lot's of scope for story telling, cinematically or otherwise, a thing I like in all my games. If the game tells a good story, it doesn't matter in you win or lose, it's the story that counts.

Looking forward to some more story telling soon.

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