Monday, 31 December 2012

Great looking Empire Unit

Don't usually towt for other blogsas a rule but saw this unit being done over the last couple of weeks and now it's complete and thought I'd share.


James Wappels' Empire Handgunners
If you haven't seen James' work, have a look at his blog here, it's well worth it for some marvellous eye candy, mainly sci-fi fantasy but getting into historical. Check it out.

Saturday, 29 December 2012

That Was the Year that Was - 2012

With another year drawing to a close, it's time to look back on the progress and projects that we've been up to in Warblog Towers over 2012 and see how they match up with the planned activities.

It's certainly been an eventful year and one full of change and various goings on within the hobby and out, daughter getting married, getting made redundant and now getting several job offers for the new year, all sorts of visitors (friends, family, and others) from around the world, a few people gone and some new arrivals. The ups and downs have generally kept me away from the hobby a great deal but it's been a blast.

At the beginning of the year I laid out (very roughly) a plan of attack for my hobby activities and this was really the first time that I'd really thought about what I wanted to achieve in the coming twelve months and found the process quite rewarding on several levels.

The 'Plan' for the year could be broken down into three main categories; 1 - Ongoing Armies/Projects, 2 - New Armies/Projects and 3 - Terrain Projects and all have had varying amounts of success and progress through the year.

1 - Ongoing Armies/Projects

  • El Cid Berber Army - Has been an ongoing project for some time and I had thought to get at least two or three units finished off over the year. Progress has been mixed for this army and though failing dismally to get units actually finished, I've managed to rebase a multitude and progress several units to the point of 'nearly completed' status. I'll put that one down to 'must try harder' though progress has been made.
Berber Skirmishers
  • Hungarian Black Army - Had thought to do a little on this project but really only targeted one unit to be completed. Total failure there, but I did manage to get some semblance of order to the planned army and got a few bits assembled and under-coated.
Armigeri WIP for Black Army Project
  • Italian Wars Project - Thought to get this project moving towards the end of the year but though lots of lead bought and a fair number of figs prepared and undercoated, no real progress. This one gets a 'must try harder' sticker too.
Italian Pike WIP
  • Warhammer Empire Army - A low priority in the painting stakes, but though the troops have had a few outings over the year (and didn't manage to win a single game I may add), the paint brush didn't get used here either much. No progress.
Empire Flaggelants WIP
  • Mordheim Project - One that was really a bit more of a success in that several figures were painted up over the year and the first campaign was played and brought to a conclusion with all that participated having fun and another campaign planned for the new year. I would put this under the 'completed successfully' category.
Gunnery School Cadets for Mordheim

2 - New Armies/Projects

  • Future Wars - Probably the main thrust of my interest over the first part of the year, though I didn't manage to get the platoon finished off it is well developed and the idea grew over the year to encapsulate a whole game including the original platoon, the Enemy, game rules and planned out terrain. Though not completed, I did get this one moving and will be high on the agenda for next years plan.
First Section completed with Pin-up
  • Malburian Project - No progress at all here. 
3 - Terrain Projects

  • Abbey Terrain Project - Planned progress here has actually been met and largely exceeded with the parts started all finished, the next parts planned and well under way. Really carried out early on in the year and casting and material gathering since but pleased about this one. and will be continuing with the build next year.
Abbey Ruins 003
  • Scatter Terrain - Didn't manage to get any other miscellaneous bits and bobs done through the year as planned so no progress on this one.
  • Misc Modelling - a slow steady march on things which took my whim but nothing to shout about.
All in all a pretty poor showing from what I thought at the beginning of the year would be a bumper one in modelling and modelling terms and though I've managed to get more done this year, in terms of overall progress, than the last two years combined, I didn't get as much done as I had hoped.

The reasons for this are many fold and all fairly mundane and the usual life bits that get in the way of all of us wargamers at some point, mine all seemed to come this year from about April onwards, so from that point of view I'm actually quite pleased that I managed to get done what I did.

Though the painting and modelling progress has been disappointing overall, I have had lot's of great gaming through the year and picked up a fair bit of experience along the way too. I've expanded my gaming network in several unexpected ways and now in contact with more people than ever before in the hobby which is fantastic on all sorts of levels. The FDWC has had a very good year and with lots of new and active members there is another good bonus and different thoughts and games and preferences appearing there, the pot pouri that is the club is an even better source of inspiration and chat. All good there.

The real learner from this year (baring the unforeseen life bits) is what I can and should be able to achieve for the next year and so I'm planning the wargaming activities for 2013 with an open (and probably optimistic) mind. Lot's to build on and projects to explore and will be doing a bit of planning over the next few days and see if I can get 2013 off to an even better start.

Can you guess what I'm adding to my projects for next year?


Tuesday, 25 December 2012

Future Wars Update 003

Sarissa Gantry Bridge Dry Build
A little Christmas pressy for myself this year was to try out some MDF bits and bobs from Sarissa Precision, which I've had my eye on for a while.

I ordered them last thursday thinking they'd arrive after Christmas, but in they popped into my letter box on Saturday so really quick service there.

I ordered up three or four movement bases to see how they are and also ordered up a quick 5 for 4 deal, going for some of the low gantry pieces in their fairly extensive range of 'System 8' future terrain pieces; going for a set of steps, two long low gantry sections, a long low bridge section and one of the long canopy pieces.

I've been thinking about doing some walkways and gantry terrain for my Future Wars project and noticed these sets on the Sarissa site and thought they might have been a good starter for 10.

I'm pretty sold on the speed and simplicity of the various MDF terrain manufacturers out there and have tried a few bits from Warbases and the like for more traditional structures, but thought the idea particularly suited the modern/future aesthetic.

Opening up the packets was a pleasant surprise and was met with all the pieces cleanly and accurately cut and all the bits present and correct. I then tried a dry build to see how the bits went together. As you can see from the photo, the assembly was trouble free and as the build is a glue free assembly, pretty robust too.

I'll get the seperate pieces glued up and painted and the bases suitably textured etc though I may add some plastic sheeting on the decks as I think the size of the holes slightly excessive but that is a pretty small gripe and by no means necessary, just my own preference.

All in all, quite pleased with these and will get some more to add a 3rd dimension to the upcoming games and I'll post the results once complete.

Monday, 24 December 2012

Merry Christmas!


Wishing all the Warblog readers and followers a very Merry Christmas!

I hope you've all been good boys and girls this year and that that Santa is good to you! Have a good one!

Cheers

Rory

Saturday, 8 December 2012

End of the World?......

....but not as we know it!
Things have been a bit remiss of late around the Warblog for a couple of weeks and I haven't managed to do much hobby wise in that time.

The reason being that I've been hit by the economic downturn and generally tough situation the building industry finds itself in at the moment, and it looks that I'll be being made redundant in the New Year.

So a time of reflection on the goings on in the real world (Boo! Hiss!) and getting things moving to see what's out there in job land, so obviously wargaming and modelling activity has slowed to a stop up until now.

I've been using a few days off for the last week to catch up on contacts etc and tidying up my CV (and of course decorating...yes dear, nearly finished) which have been an interesting time and brings on a time of reflection, as a time of change often does.

As a general rule, I'm a pretty optimistic kind of guy and see this period as an oppurtunity as much as a potential problem, so as much as it's obviously worrying, it's also quite exciting. With a potential change in jobs and what that will mean, it shakes things up too and may be a change for the better. As some clever guy once said; 'The only constant in the Universe, is change.' So going to embrace the whole experience and see what I can grab.

As part of the reflection thing going on, my thoughts have occasionally drifted to the world of wargaming and my part in it.

With the vague thought that this change may be the catalyst to something new, one of my thoughts was pursuing a hobby related career move. Certainly I have a multitude of talents (he said immodestly) I could pursue here, but would they be enough to make a living. Times are tough for all industries and anything hobby related is under pressure from drops in disposable income in most households, so another kid on the block doing what ever in a probably shrinking market may not be the best move, certainly at the moment.

It's not everybody that can make that transition and make a go of it unless you're producing an innovative product or getting in at the 'right time' with the likes of Brian Ansell, Ian Livingston or Rick Priestly who not only are talented guys, but also persued their careers in wargaming/modelling at a good time. Right place and right time and all that. But an interesting train of thought and a rewarding one too.

The other side of that same coin was that it is my hobby, something I enjoy doing in my free time. If I was to successfully do something hobby related as my means of earning a living it would perhaps cease as being a relaxing past time and therefore what would I do to relax?

I've started looking to get some progress done on my ongoing projects, and with the end of the year looming (and the usual end of year reflections merging with the rest), and the general lack of progress on many of these looking large, I've also been thinking about my eclectic approach to my hobby activity and wondering if I was to be more faithful to one project or another then I might get more done.

In the end I think I've decided to progress as I've always done in this area, go with the flow and do what I'm enjoying at the time and see what transpires. A bit 'lese fer' but it works for me, at least most of the time.

No doubt I'll do a post come the end of the year as is traditional, and look back on the past years activities and look forward to what's planned for the coming year, but that may be a little coloured with recent events but be rest assured it will involve toy soldiers and polystyrene.

Oh, and sorry to anyone who has had a look at the blog looking for something related to the impending 'end of the world' at the end of the current solar cycle and has instead found my ramblings on the state of the ecomomy and wargaming. My tu'pence worth there is that I think that the end of time may be a bit of a way off yet, there's still way too many rule sets to try before that happens.

Sunday, 25 November 2012

Ruination - Empire vs Orcses

Another game of WHFB on the cards and with the general success of the last couple of games using scenario's as the basis, we had decided for this week's game to follow ion that vane and play another scenario.

Ian had suggested playing the 'Ruination of Glumhof' scenario from the WHFB rule book with the scenario being a good one to try, and one which would be fun to try reversing the roles of attackers and defenders, so the game was duly set up with this time the traditional Empire defending against the Orc hordes, (next time the Orcs defending and Empire hordes attacking).

The hordes line up prior to attack
The scenario is pretty straight forward one, the defender gets 75% of the points of the attacker and tries to defend the settlement where he gets a number of buildings to defend including a 'strong point' in the form of a watchtower and a number of barricades and walls to defend behind. The attackers aim is to occupy or destroy as many of the buildings as possible (the watchtower counting double) in the time allowed, stated in the rules as 7 turns. Who ever has the most buildings occupied or controlled at the end of time allowed wins.

The horde closes for the kill
Ian had gone for a pretty 'horded up' horde so lots of numbers totaling 2400pts and I had hoped that his numbers might impede his progress slightly, units getting in the way of each other, which they did a bit. My 1800pt army list was probably a bit too shooty but I had gone for a bit of an army list experiment having only core troops plus artillery and warrior priest to see how the list played as a bit of fun.

As a list in it's self it was fine but probably not the list for the scenario as the forward position of much of the troops meant they really didn't have enough time to cause casualties on the approaching horde to make a difference.

As it was Ian had also experimented a bit with his list and was using two units of squig hoppers as cannon killers and these two units launched themselves at my two great cannons with 50% success rate easily taking out one in short order but the other got a severe bloody nose and was repulsed. It did eventually re-appear to annoy me later as alone squig.

The game then boiled down to the horde advancing and pouring over the less well defended of the sections of the town defences and the Empire troops causing casualties on the way but not nearly enough or in the right places.

The squigs did get their comeuppance getiing cut down by a hail of fire near the end of the game. 


In the end, the game was over by the end of round 4 as we ran out of time, but with the orcs in possession of 4 of the available 5 points a definite victory. Even if we had had more time the numbers in play meant that even though the larger part of my army was largely un-hurt, I was not in position to dislodge the orcses from their new homes.

A poor deployment on my part to start and with nothing tough enough to stand up to the rampaging large Orc numbers for more than a turn meant the Empire had another poor result, though it had to be said was largely still intact at the end of the game, which is for me is a result. 

Another interesting a pretty enjoyable game with the vision of a unit of six trolls being air-lifted by the Hand of Gork behind the Empire lines to seal the victory (and incidentily avoid the combat with 30 hate-ridden halberdiers with a Warrior Priest aflame) was a quite memorable mental image.

A fair enough scenario in the grand tradition of such things and all in all fun, the only quibble being that both Ian and I thought that the extended 7 turns timescale didn't make sense was by far too generous for the outnumbering attacker, and very likely not needed by just about any Warhammer force (except possibly Dwarves) with a more interesting 5 turns limit probably producing a more nail biting game.

Next time, we'll try a reversal of the attacker/defender and see how the troops fair, though I think the Orc Toughness 4 might make them a bit more of a tougher defending proposition than the Empire are. Should be entertaining in any event.



Thursday, 15 November 2012

Warmachine Civil War


Another weekly game and this week it was back to Warmachine and a bit of practice and getting to know the rules a bit more.

With the planned Marignano refight being put to bed last week, Dave K and myself were looking for something with a difference from last week and Dave plumped for Warmachine to try out his newly purchased rule set to go with his pretty new Khador forces, which suggestion I was happy to go along with.

A fairly small skirmish at 30pts each, we decided to go for a random scenario from the rule book, with the 'throw down' scenario duly being rolled. Basically a battle to control two zones in the centre of the battlefield, the first player to control both zones at the end of his turn after the third turn minimum, wins. 

The game was as is common a game of two halves, the two halves being one; the half that Dave struggled to throw above three on as many dice and two; the half he did manage to throw above three (a bit).

With two zones to go for and two players the inevitable happened and Dave got control of one zone on my right flank, and I got control of the zone on the left, pretty much simultaneously  Each of us going for the left first, with our centres being a bit cagey.

With the forces pretty equal (both Khador) but different in make-up and commanders numbers were beginning to pay off with Dave's loss of one unit of 5 Men O War and his second unit down by half in the centre to my loss of a unit of 3 Men O War and a Berserker Warjack we had to call it a day due to running out of time with equal honours and similar points on the table. Though it looked to be moving in my favour as Dave's centre was about to be beset by all of my forces before his left could do much about it which would mean that I could move on to his Warjacks and Warcaster if time allowed though undoubtedly I would loose some casualties in the process.

Another enjoyable game but more of another learning experience where we both picked up some more pointers. Certainly the more I play the game the more I like the rules ethos and tactical possiblities as a game. As is usual in these types of SciFant games the percentage of looses of a force are very high even for the winner, but mayhem and slaughter even in a small isolated skirmish is very much the order of the day for the genre.

Look forward to some more practice on this one.